Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!==Gameplay== Deadly Premonition is a psychological horror video game which gives the player the freedom to explore the small town of Greenvale and choose events and activities to participate in, alongside mandatory sequences which advance the game's overall story. The main character, Agent York, is controlled from an over-the-shoulder perspective, and can wander freely, talk to other characters, and collect and use inventory, including an array of melee and ranged weaponry and recovery items. He is awarded money for numerous actions - both for solving quests and for minor events like killing enemies; money can also be penalized for poor performance. York may explore the environments on foot, or use one of a variety of cars to travel long distances at speed. These cars must be maintained, as they consume fuel, which York must purchase, and accumulate damage which will render them useless unless York pays for their repair. York himself must also be maintained, as he requires food and sleep at regular intervals. He must also shave and change his clothes periodically or his hygiene-related scores will suffer. The game has a day-night cycle which operates at one-third of real time; one game day takes eight hours to elapse during free exploration. Time frequently skips ahead in response to story events, and York can accelerate its passage by smoking cigarettes. Places of business and entertainment venues in Greenvale have specific hours of operation and must be visited at the proper time to enter them and make use of their services. The non-player characters also have their own schedules, and will travel around town as they go about their business. They are labeled with onscreen indicators so that they may be tailed in vehicles, and York can peep through the windows of many buildings to observe their activities. If York engages them at the right place and time of day, they can offer him sidequests to perform for additional rewards. There is also a dynamic weather system, in which adverse weather occurs at random and will change conditions in the town, necessitating the use of headlights or windshield wipers when driving. In addition to sidequests, scattered throughout the town are a set of trading cards which can be collected while exploring. The game also contains numerous survival horror combat sequences, in which York must defeat otherwordly enemies while trapped in certain locations. Enemies can approach by walking or by a quick teleportation maneuver; most will engage York with hand-to-hand attacks if they reach him. York must stop moving to use his weapons, leaving him vulnerable to rush attacks. Enemies may be armed with melee weapons, guns, or other types of weapons; some enemies include a quick-time event to escape their attacks. During these sequences, York's primary objective is to investigate crimes which took place there in the recent past; collecting photos of pieces of evidence will allow him to "profile" the scene and reconstruct the events that took place with his deductive skills. Summary: Please note that all contributions to the Deadly Premonition Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://deadlypremonition.fandom.com/wiki/Deadly_Premonition"